Motion, animation, WebGL, and 3D
Three.js
JavaScript 3D and WebGL rendering library
Task fit
Use it when
- 3d Hero Background
- Interactive Canvas Graphics
Explore
What to explore
- Motion Inspiration
- Code Implementation
- Code
- Documentation
- Asset
Access
How to access it
- DocumentationPreferred route
Read the official Three.js documentation and examples before building a scene.
Access requirements are not recorded
Open recorded Documentation ↗ - Package Registry
Use the recorded npm-package distribution for project installation.
Access requirements are not recorded
- Source Code
Review the recorded source-code integration before depending on implementation details.
Access requirements are not recorded
Compatibility
Works with
- React
- Web
Boundary
Important limitations
- High performance requirement on mobile devices
Alternatives
Consider instead
- Anime.js
Recorded task fit: Targeted Interface Animation.
- AutoAnimate
Recorded task fit: Automatic List Transitions.
- GSAP
Recorded task fit: Sequenced Web Animation.
- LottieFiles
Recorded task fit: Lottie Asset Workflow.
Source details and references
- Domain
- threejs.org
- Source type
- Creative Technology Resource
- Access model
- Open Source
- Availability
- Active
- Coverage
- Profiled
Structured intelligence and evidence are present; explicit human-review provenance is not recorded.
Recorded governance
- Persistence: Persistent
- Redistribution: Allowed
- Attribution: Not Required
- User credential required: No
- Terms review required: No
Recorded references
- Open-source 3D WebGL graphics engine ↗ (Official Documentation, 2026-07-31)
Research path
Collections
- Motion starter pack
A motion approach matched to the interaction goal, runtime constraints, authoring workflow, and team stack.