Tessli

Motion starter pack

Goal

A balanced introduction to interface animation, interactive vectors, JavaScript motion, WebGL, and browser-based 3D workflows.

Audience

Designers and frontend engineers deciding how to add purposeful interface motion, vector animation, or browser 3D.

Expected decision

A motion approach matched to the interaction goal, runtime constraints, authoring workflow, and team stack.

Inspect one stage at a time

Start with the first stage, inspect each source against its prompt, and note the references that help you make the decision.

Stage 1

Define the motion scope

Inspect
Compare general-purpose animation libraries with automatic transitions to separate essential interaction feedback from spectacle.
Decision supported
Choose whether the project needs timeline control, lightweight transitions, or both.
  1. Role — Why included
    Motion provides a production-oriented JavaScript and React baseline for interface animation.
    Inspect
    Compare general-purpose animation libraries with automatic transitions to separate essential interaction feedback from spectacle.
    Decision prompt
    Choose whether the project needs timeline control, lightweight transitions, or both.
  2. Role — Why included
    GSAP represents high-control timeline animation when sequencing and performance are central.
    Inspect
    Compare general-purpose animation libraries with automatic transitions to separate essential interaction feedback from spectacle.
    Decision prompt
    Choose whether the project needs timeline control, lightweight transitions, or both.
  3. Role — Why included
    LottieFiles supports asset-based vector animation workflows and handoff.
    Inspect
    Compare general-purpose animation libraries with automatic transitions to separate essential interaction feedback from spectacle.
    Decision prompt
    Choose whether the project needs timeline control, lightweight transitions, or both.

Stage 2

Choose the asset workflow

Inspect
Inspect vector and browser-based 3D authoring workflows, runtime ownership, and handoff needs.
Decision supported
Decide whether motion should be authored as interactive vectors, 3D scenes, or code.
  1. Role — Why included
    Rive adds stateful interactive vector animation rather than playback-only assets.
    Inspect
    Inspect vector and browser-based 3D authoring workflows, runtime ownership, and handoff needs.
    Decision prompt
    Decide whether motion should be authored as interactive vectors, 3D scenes, or code.
  2. Role — Why included
    Spline provides a collaborative browser 3D authoring route for teams avoiding low-level scene code.
    Inspect
    Inspect vector and browser-based 3D authoring workflows, runtime ownership, and handoff needs.
    Decision prompt
    Decide whether motion should be authored as interactive vectors, 3D scenes, or code.
  3. Role — Why included
    Three.js establishes the lower-level WebGL option and its engineering cost.
    Inspect
    Inspect vector and browser-based 3D authoring workflows, runtime ownership, and handoff needs.
    Decision prompt
    Decide whether motion should be authored as interactive vectors, 3D scenes, or code.

Stage 3

Match the implementation stack

Inspect
Compare React integration for 3D with smaller code-driven animation libraries.
Decision supported
Select the implementation layer that fits the framework, performance budget, and maintenance capacity.
  1. Role — Why included
    React Three Fiber shows how Three.js integrates with React component architecture.
    Inspect
    Compare React integration for 3D with smaller code-driven animation libraries.
    Decision prompt
    Select the implementation layer that fits the framework, performance budget, and maintenance capacity.
  2. Role — Why included
    Anime.js offers a smaller code-driven animation alternative for targeted interactions.
    Inspect
    Compare React integration for 3D with smaller code-driven animation libraries.
    Decision prompt
    Select the implementation layer that fits the framework, performance budget, and maintenance capacity.