Motion, animation, WebGL, and 3D
Theatre.js
Motion-design and animation tooling for the web
Task fit
Use it when
- Authored Motion Sequencing
- Web Scene Animation
- Designer Developer Motion Handoff
Explore
What to explore
- Visual Animation Authoring
- Timeline Sequencing
- Scene Animation
- Tool
- Code
- Motion Example
- Documentation
Access
How to access it
- BrowserPreferred route
Open the canonical provider URL; sign-in and other access requirements are not recorded.
Access requirements are not recorded
Open recorded Browser ↗
Compatibility
Works with
- Javascript
- React
- Three Js
- React Three Fiber
- Web
Boundary
Important limitations
- The editor and runtime add workflow and state Management complexity beyond simple transitions.
- Project state and authored assets require explicit source Control and deployment decisions.
- Production accessibility, performance, and reduced Motion behavior remain application responsibilities.
Alternatives
Consider instead
- Anime.js
Recorded task fit: Targeted Interface Animation.
- AutoAnimate
Recorded task fit: Automatic List Transitions.
- GSAP
Recorded task fit: Sequenced Web Animation.
- LottieFiles
Recorded task fit: Lottie Asset Workflow.
Source details and references
- Domain
- theatrejs.com
- Source type
- Creative Technology Resource
- Access model
- Open Source
- Availability
- Active
- Coverage
- Profiled
Structured intelligence and evidence are present; explicit human-review provenance is not recorded.
Recorded governance
- Persistence: Persistent
- Redistribution: Allowed
- Attribution: Recommended
- User credential required: No
- Terms review required: Yes
Recorded references
- Theatre.js documents animation workflows for React Three Fiber, Three.js, and HTML/SVG plus concepts and code APIs. ↗ (Official Documentation, 2026-08-05)
- Theatre.js objects and props can be changed through its UI or code and sequenced in sheets. ↗ (Official Documentation, 2026-08-05)
Research path
Collections
- Motion starter pack
A motion approach matched to the interaction goal, runtime constraints, authoring workflow, and team stack.